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Paper Harbor Builder
Paper Harbor Builder

Fold a harbour town out of a handful of paper tiles.

Every island hands you a few roads, houses, piers and markets. Lay them so every door has a road, every house has happy neighbours and the market really sells something — then a resident knocks with a request and you rethink the plan.

Google Play — listing not live yet See how it plays
  • 30 puzzle islands
  • Free build
  • Offline
  • No ads · no purchases
  • Ages 13+
A finished island town in the game: houses, gardens, a market and piers with fishing boats on a paper island
Real screenshot · a finished island

How a harbour comes together

Pick a card. Tap a cell. Watch it fold up.

  1. 1 · Roads to every doorEach building has a little doorstep. No road at the door means nobody moves in.
  2. 2 · Happy neighboursGardens, trees and decorations beside a house add hearts; smelly fish huts and noisy workshops take them away.
  3. 3 · Goods on the roadPiers and boats feed fish huts, gardens grow produce, workshops carve crafts. A market sells whatever reaches its road network.
  4. 4 · Houses growAt 4 hearts a cottage grows a floor, at 7 it becomes a grand house with four residents.
Placing a building: a paper ghost on a green cell with heart badges showing how the neighbours change
The preview shows every heart before you commit

The rules fit on a postcard

  • House: +1 with a road at the door, +1 per green or decorated neighbour, −1 per noisy neighbour, +1 for each lantern around it.
  • Market: +1 per goods type on its roads — fish, produce, crafts — and every house within 4 road steps shares the bonus.
  • Fish hut: one fish for every pier beside it; a lighthouse nearby adds one more.
  • Workshop: one craft for every tree beside it. A warehouse collects from producers that have no road.
  • Stars: meet the goals for one star, build a happier town for two and three. Nothing is random — the same layout always scores the same.

Undo, redo, rotate, pick up and an “insight” view are always one tap away. No timers, no fail screens.

Residents have opinions

“Could you keep the net-drying green free?”

Halfway through an island a fisher, a keeper or old Joss drops by with a wish: link grandfather's pier to the market, put a lantern by the stalls, keep two cells open for the spring nets. Requests come with gift tiles — and often mean picking up something you already built.

Old Joss, a retired sailor Marit, a fisher Senna, the lighthouse keeper Bram, a market trader
A resident's request in the game with a speech bubble and gift tiles
A request mid-build

The paper sea

30 islands in 3 archipelagos

Sea-Glass Shoals · 1–10

Roads and cottages, gardens, the first market, piers and fish huts, land tiles for thin spits, workshops, bridges, lanterns and the first resident with a request.

Kraftwind Isles · 11–20

An old town hall that makes its road network proud, wells for thirsty gardens, a lighthouse for the fleet, plazas, boulders and a lagoon ring.

Lantern Reach · 21–30

Warehouses, salt marshes to rebuild tile by tile, a causeway of four islets, two-market islands and the paper capital with everything at once.

All pictures on this page are real screenshots of the Android game (version 1.0.0).

Free build

Your own island, no goals, no limits

Choose one of three blank islands and build with every tile you have met in the campaign — unlimited. Name your towns, keep up to twelve of them and reopen them any time. Campaign islands are saved too: come back to an old island and improve it for another star.

How harbour coins work

  • You earn 10 coins for each star the first time you earn it — replays never pay twice.
  • Coins buy six decorations for free build (planters, flower beds, crates, bunting, a fountain, an anchor statue).
  • Coins cannot be bought, sold or exchanged, and nothing in the game is random.
Plays offlineProgress and towns stay on your phone.
No ads, no purchasesNo accounts, no tracking SDKs.
Calm by designNo timers; reduce-motion and grid options.
Portrait, one handBuilt for phones.